Hello Everyone,
We've been working on this project full time for about two years now, and are finally at a point were we can share the news!
The Mobius Machine is a classic 2D adventure game, but with 3D graphics.
The game features exploration and combat in equal measure, you crashland on alien planet and have to explore it and fight your way through it to escape.
This is our shot at the Action/Adventure/Metroidvania genre, but with a few twists:
You can move/jump around freely while shooting in any direction. We've worked really hard to make this nice to play on both Gamepad and Mouse + Keyboard.
We've created a large interconnected 3D word (with 2D movement), that you you can explore freely without any loading screens.
The game mechanics change quite a bit during the experience, you start being able to just run/jump/fire, and then you progressively gain more mobility when you discover new gear.
We are aiming to release on March 1st 2024, there will be a public beta at some point.
Check out the Alpha Gameplay Teaser (everything in this trailer is Work In Progress).
Replies
Some concept
The Highpoly model
And the ingame model
The Mobius Machine demo is finally available on Steam
You can now sign up for the beta in our Steam page.
We will grant access in batches of 100 people, starting today.
Beta will run until January 2nd.
In the beta you will get to play the full game, in a probably not completely balanced state.
We are now in the process of fixing bugs and making sure the difficulty is right.
We would love to get everyone's feedback!
Here are some videos showing the animations of few of our NPCs, models by myself and animations by our great animator Matjaž Lamut:
Reminds me a little about the recebnt game I played 'The gunk' - ish..
cant wait! so glad I discovered it!
This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms.
I created the logos and the character models as well as some environment props.
Matjaž Lamut skined and posed the characters, the rest of environment props were created by Konrad Kaca and Marcin Mazurski, and we also used some stock assets from Manufactura k4
BTW the game is already live and it is discounted on PC and PS5, so it is a good moment to give it a try