Props don't fill the UV1 fully so after I am done painting and exporting the first asset. I layout another models uvs into the remaining space and texture them too.
My problem is: after I export the second models textures, now I have to combine their textures using photoshop. Since I export them with their RGBA channels packed, It is a lot of headache to work with them in photoshop. Masking, RGB channels, alpha channels etc.
Is there a better way of doing this process.
Thanks everyone for the help in advance.
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