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I want to bake Substance Painter lighting into color channel - is it even possible?

ned_poreyra
polycounter lvl 4
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ned_poreyra polycounter lvl 4
Basically the result I see in the viewport (with all the reflections, normal map details etc.) I want to be baked into base color. Can't figure out how to do it. Baked Lighting filter doesn't do that.

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