Would love some feedback on my spaceship that I'm currently working on. It's inspired by the " Spacecraft take off - design concept" by Thibault Girard,
https://www.artstation.com/artwork/AN58N, and has been adapted with the stylings of Star Citizen mainly following the design ques from the manufactures of Kruger Intergalactic and Aegis Dynamics. It uses a mid-poly, mesh decal workflow. The interior still requires remodelling, it's currently in a block out form and an extra decal pass is also planned, to add elements like warnings and logos to the ship.
Here is a look at the model itself within 3DS Max.
![Image: https://us.v-cdn.net/5021068/uploads/editor/aw/jjvbtnxky11o.png](https://us.v-cdn.net/5021068/uploads/editor/aw/jjvbtnxky11o.png)
Here is the cockpit area that still needs some work.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ks/peq9dvxx1c0l.png](https://us.v-cdn.net/5021068/uploads/editor/ks/peq9dvxx1c0l.png)
Here is the model with it's landing gear down and the canopy opened.
![Image: https://us.v-cdn.net/5021068/uploads/editor/fr/hzrwuvx87pwh.png](https://us.v-cdn.net/5021068/uploads/editor/fr/hzrwuvx87pwh.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/d5/pewgbrxyzp89.png](https://us.v-cdn.net/5021068/uploads/editor/d5/pewgbrxyzp89.png)
Here is the current scene of the ship inside of Unreal Engine 5.1.1 It uses the Elite Landscapes Pack from the Unreal Engine Store as a display. The scene is still missing some additional lighting and effects and debating the flare placements still.
![Image: https://us.v-cdn.net/5021068/uploads/editor/or/6w5bmjairxlf.png](https://us.v-cdn.net/5021068/uploads/editor/or/6w5bmjairxlf.png)
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