First of all, Apologies for the nooby question, maybe to some, this is trivial info, but I can't for the life of me no matter the research, figure out why this happens.
I rectify the UV it looks perfect. Afterward, when I test it on the model it's always warped.
How do you explain this? any solutions for fixing it?




Replies
When you flatten a surface and dont keep the "shape" of the surface in the uv, stretching/warping is inevitable. Only rectify surfaces that you dont mind having some warping.
I dont have a tutorial at hand but looking at a few will reveal that only certain shapes like pipes, barrels, almost straight shapes are prime for straightening, and for other shapes there are other ways of mapping, like unwrap, angle-based flattening, pelt, etc.