First of all, Apologies for the nooby question, maybe to some, this is trivial info, but I can't for the life of me no matter the research, figure out why this happens.
I rectify the UV it looks perfect. Afterward, when I test it on the model it's always warped.
How do you explain this? any solutions for fixing it?
Replies
When you flatten a surface and dont keep the "shape" of the surface in the uv, stretching/warping is inevitable. Only rectify surfaces that you dont mind having some warping.
I dont have a tutorial at hand but looking at a few will reveal that only certain shapes like pipes, barrels, almost straight shapes are prime for straightening, and for other shapes there are other ways of mapping, like unwrap, angle-based flattening, pelt, etc.
Aligning UV borders with pixel grid will help to reduce visible seams. If you are mainly projecting or painting in 3d space when texturing, the distortion will be in the textures (important to have consistent triangulation).