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[UE] Autumn Farm

polycounter lvl 7
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marxphua polycounter lvl 7

Hello there,

I have been dedicating my free time to working on this project, and it has been a great learning experience for me. I am determined to push myself even further in my next endeavor. The landscape was created within UE, and I utilized Quixel Megascan to incorporate foliage and rocks. However, everything else was developed from scratch.

Please take a look at the final shots and WIP GIF, which I have provided below. For more details and additional work, feel free to check out my ArtStation link.

Thank you for your time and consideration.

https://www.artstation.com/artwork/g0RV2L

Replies

  • rexo12
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    rexo12 interpolator

    Good work! A very expressive design.

    I'd like to see just a bit less bloom however, and the lighting and set dressing around the foreground landscape area could do with a little bit more care.

  • Eric Chadwick

    Agreed. The building looks great. But the lower quality of the ground is pulling down the whole piece.

    I think the darker mud color in the final piece is too dark, and too soft-edged. The frame just before has better ground color, might be worth revisiting.

    I'd also like to see a few closeups. The detailing around the base of the tower, the spot where the upper roof connects with the tower, these are the most visually interesting parts of the building.

  • marxphua
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    marxphua polycounter lvl 7

    Thank you for the feedback, would probably revisit the project again once i am free again.

    Thank you for the feedback, gonna revisit the project again once i am free again, a lot's more to improved, but i feel the same that the landscape parts literally makes the whole things went down :(.

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