all's in the title. I have somewhat modeled this church for use within a video game. However I am absolutely unsure of what is the correct workflow to use in order to keep it optimized for real time but also be like the original picture.
My first thoughts : Use tileable bricks material for the pillars and the walls.
But I also wonder if I can use a trim sheet although I don't know how well it would work for the wall, since it only would tile on one axis. Is vertex paint also a viable option and if yes what would be the ideal density of verts ? Or is it just better to use decals ?
Thanks in advance for any help ! :)