Hello everyone,
I want to make a career in the 3D industry, as a 3D Character & Creature Artist, and retopology is an important step and I know that depending on the type of production, the retopology will be different.
I begin and retopology can be difficult at my level, so I ask you to criticize the retopology of my character and give me advice on the topology to have for animation and video game.
This model is only intended to be integrated into a static 3D scene, but I’ll give it a pose by rigging it.
I tried to do a retopology for the animation, but I don’t know if it’s correct or not.
For the face, there is also this:
Sorry about my English, I’m a French who learns English.