Hey guys, I usually post on that Diary of progress of mine, but I wanted to create a unique topic for this project to showcase my new prop study.
Barrel hammer is a game ready prop study that I had a lot of fun making, the concept is from Ivan Kunakh, an amazing artist from Ukraine.
The workflow was pretty standard, blockout in maya, HP in zbrush, retopo/uv in maya, baking in marmoset, texturing in painter and again marmoset for a presentation.
Here's the artstation link: https://www.artstation.com/artwork/obXerq
HP:
Polycount: