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[VR] Testing a project

polycounter lvl 9
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Filip5 polycounter lvl 9

Hello guys,we are testing out a small project we have created. Hovewer, we strugle a bit with FPS, which after testing out, we think, might be caused by Oculus itself. Therefore we would like to test our project on other devices as well (HTC vive etc.) Also if you are developer yourself, we might be able to discuss the issue. Send me a message, so we can get in touch and tell you more about the project.

No matter what we try, we usually get about 40 fps, even in an empty scene. We are using Unity, HDRP and Autohand. We alredy went trough settings, tried to mess up with settings, tried different scenes, but the problem persist.

This might turn into paid work as well, if we find a solution to this. Someone with more skill in VR might know what is going on.

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