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Using specular with a roughness/metallic workflow?

jordank95
polycounter lvl 8
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jordank95 polycounter lvl 8

If im using a roughness/metallic workflow, would adding in a specular adjustment scalar option to my master material make things inaccurate when it comes to PBR? Should I just make everything the exact same specular value and let the roughness map do all the work? Its a semi-stylized environment that uses PBR for the most part and I sometimes use specular in certain assets to push them more specular overall. Just seeing what the general thought is on this.

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