Hi, I'm a beginner 3ds max user going into intermediate level by making a character. I would appreciate for some help on this shading issue at the mouth area and how to solve it? any best advice i would really appreciate it.
For technical problems like this you should post in Technical Talk.
I'ii give it a bash though. The quad termination technique you are using around the mouth is troublesome with smooth shading. Try running a loop around the outside of the mouth and when lowering the resolution slide the vets down an edge to give as much of a quad shape as possible. Those spikey 4 cornered tri shapes are contributing to the problem. Also smooth shading doesn't like long polys. Here is one from the wiki:
Though not smooth shaded Im pretty sure they would look good if they were.
oh i see will post any other issues or questions on that forum, and thanks for ur help i'll do better with the topology to be like the reference u sent and avoid long tri polys . appreciate it brother
Replies
For technical problems like this you should post in Technical Talk.
I'ii give it a bash though. The quad termination technique you are using around the mouth is troublesome with smooth shading. Try running a loop around the outside of the mouth and when lowering the resolution slide the vets down an edge to give as much of a quad shape as possible. Those spikey 4 cornered tri shapes are contributing to the problem. Also smooth shading doesn't like long polys. Here is one from the wiki:
Though not smooth shaded Im pretty sure they would look good if they were.
oh i see will post any other issues or questions on that forum, and thanks for ur help i'll do better with the topology to be like the reference u sent and avoid long tri polys . appreciate it brother
While I think of it the wiki is a pretty good resource for all your game making needs: http://wiki.polycount.com/wiki/Polycount
ah alright, appreciate it