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Substance normal map baking issue

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This discussion was created from comments split from: 3ds Max / Substance Painter - Problems with Normal Maps.

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  • renderhouse12
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    I am having the same issues can anyone help please.

  • Ghogiel
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    Ghogiel greentooth

    Those jaggy lines in the second image> looks like you have added hard edges to them in the low poly model.


    The normal map looks completely flat in any case, the normal map is doing basically nothing but adding shading artifacts by the looks of it. Without any more context I guess something else is going wrong here besides just incorrect normal set up on the low poly, but couldn't tell you what the issues might be.

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