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Run into an issue of tiling seam on a trim sheet

KayHuang
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After I completed my sculpting on the trim sheet in Zbrush, I exported it into Maya to prepare for texturing in Substance Painter. However, I found that two parts of the trim don't tile well as expected, and the tiling seam is noticeable.

So, I went back to Zbrush again and resculpted these two parts. However, the new version still has the same issues as before. I did make sure to turn on the WARP MODE in Zbrush while sculpting. Also, I tried framing on a camera plane and then sculpting (https://www.youtube.com/watch?v=Pdh0peG4oys).

I am unsure how to fix that, and I like the first version better, so if there is no way to fix it, I will stick with it. Should I just ignore the problem and hope it will be fixed in Substance Painter after applying texture to it to cover up the seam?

Does anyone know how to fix the problem or where I did wrong? Any comment is welcome!

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