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Criticism needed in improving environment

polycounter lvl 4
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rgvsharma98 polycounter lvl 4


I've been working on this environment which I think really helped me believe that I'm improving but this is all i could do with my brain! :p I need help to improve it even further and identify things that underwent my observation which I could've developed as a habit that drags the overall believability of my environment. I'm still a beginner so links to other resources will help me in a great way.

I designed this map as a fps death match map and tried to base it on a real life archaeological location in India called kuldhara and the inspiration behind the general direction of this map was cod's collateral map.

I've used some assets from epic's rural Australia pack so pls overlook that part! thank you for your help...

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