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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Black and Gold Broadsword - Critique Appreciated.

polycounter lvl 4
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StykaSmith polycounter lvl 4

This is the first proper weapon that I have modeled.

Inspired by this concept art by mineo (https://www.artstation.com/artwork/5B8gBP)

Any critique or feedback would be appreciated.

BroadSword_Beauty1.png BroadSword_Beauty2.png BroadSword_Beauty3.png BroadSword_HighLowPoly.png BroadSword_TextureSheet.png


Replies

  • Fabi_G
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    Fabi_G veteran polycounter

    Hi! Looks cool overall! Some critiques:

    • Much free UV space. For shapes like this that follow an axis (long), you could consider a 1:2 texture ratio. If you stick to a 1:1 ratio, I would still try to maximize the UV space. Another way to maximize UV space would be to mirror parts of the model.
    • Appearance is rather lowpoly, some bevels would make the shape look more detailed.
    • Shading-wise there seem to be some strong gradients. Consider hard edges and UV splits at steep angles.
    • Regarding the translation of the design, I think the thin parry combined with the massive cross-section looks a bit unbalanced, I would take a second look at the concept and try to note what's essential to it. Looking at additional references for construction and doing overpaints can help to direct oneself during the process.
    image.png
    • Keep it up! 🗡️
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