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Black and Gold Broadsword - Critique Appreciated.

polycounter lvl 3
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StykaSmith polycounter lvl 3

This is the first proper weapon that I have modeled.

Inspired by this concept art by mineo (https://www.artstation.com/artwork/5B8gBP)

Any critique or feedback would be appreciated.


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  • Fabi_G
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    Fabi_G insane polycounter

    Hi! Looks cool overall! Some critiques:

    • Much free UV space. For shapes like this that follow an axis (long), you could consider a 1:2 texture ratio. If you stick to a 1:1 ratio, I would still try to maximize the UV space. Another way to maximize UV space would be to mirror parts of the model.
    • Appearance is rather lowpoly, some bevels would make the shape look more detailed.
    • Shading-wise there seem to be some strong gradients. Consider hard edges and UV splits at steep angles.
    • Regarding the translation of the design, I think the thin parry combined with the massive cross-section looks a bit unbalanced, I would take a second look at the concept and try to note what's essential to it. Looking at additional references for construction and doing overpaints can help to direct oneself during the process.
    • Keep it up! 🗡️
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