Hey guys im doing a character and i need a piece of advise. Im trying to make an organic looking material but still looks like a leather breifcase XD.
Do you use any references for the materials? You could look for base materials that fit your idea/concept and use their values as a starting point. I would also consider controlling roughness and specular values by cavities/edges.
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Do you use any references for the materials? You could look for base materials that fit your idea/concept and use their values as a starting point. I would also consider controlling roughness and specular values by cavities/edges.