(it doesn't answer your question, but might make your life easier)
Also still unrelated, but you might want to avoid those tight edges, the reason is they don't do well when you bake your normals, you're better off with less sharp edges that read better from afar
Honestly you're worrying about something that NO ONE is ever gonna see and is SUPER easy to just paint out of the texture. Spend that time on material, polish, or other things...understood it's good to learn/know...but in this instance I'd argue those are so subtle they might not even show once you've got this in substance painter.
Replies
Post your problems here:https://polycount.com/categories/technical-talk
What application are you using?
You are using a sub d modifier? Why are there triangles in your wireframe?
That's 3ds max with turbosmooth+support edges workflow.
Maybe try instead OpenSubdiv+CreaseSet, here's a tutorial about it: https://www.youtube.com/watch?v=zUzGacqY35o
(it doesn't answer your question, but might make your life easier)
Also still unrelated, but you might want to avoid those tight edges, the reason is they don't do well when you bake your normals, you're better off with less sharp edges that read better from afar
Honestly you're worrying about something that NO ONE is ever gonna see and is SUPER easy to just paint out of the texture. Spend that time on material, polish, or other things...understood it's good to learn/know...but in this instance I'd argue those are so subtle they might not even show once you've got this in substance painter.