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Adding opacity to Substance Painter with PBR-Spec-Gloss shader?

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coolguyslims polycounter lvl 2

Hello,

I'm working on a model that has a glass piece that I wish to be see through, but I'm using the PBR-Spec-Gloss shader. Whenever I try to find out how to create glass I hear that you have to change shaders to something with alpha-blending, but the only shader I have available is PBR-Metal-Rough with alpha-blending. When I switch over all my work gets messed up. Is there a way to add alpha-blending to my preferred shader?

Thanks.

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