Sorry if the title is unclear, I'm not really sure how to explain my issue with few enough words
I'm trying, for the first time, to texture a dagger I modeled. The model is split into 4 meshes and each mesh has its own UV tile. As you can see in the image, the crossguard and the handle mesh are connected, but there is a very visible seam despite using the same materials. How would I go about solving this without putting both meshes in the same UV tile?