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When using UDIMs in Painter, can you soften the visible seams that form between two UV tiles?

Sorry if the title is unclear, I'm not really sure how to explain my issue with few enough words

I'm trying, for the first time, to texture a dagger I modeled. The model is split into 4 meshes and each mesh has its own UV tile. As you can see in the image, the crossguard and the handle mesh are connected, but there is a very visible seam despite using the same materials. How would I go about solving this without putting both meshes in the same UV tile?


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