For example, I need to model snake and want to be sure it looks good when when it will be deformed at rigging stage. Also I need the mouth to close and open right. How I usually do this:
This method works with simple models. I wonder if there is a way in Zbrush to pose a complex model with many subtools and switch between zero and posed states (like in Morph Target). How do people solve this in their workflow?
Replies
Transpose master would probably help.
Haven't used it much myself, but I think it makes a copy of of your ztool with all the subtools merged into one that you could use to transform and pose, then saves all that information back to your original tool (with separate subtools).
I dont like rigging or animating in zB. Most folks sculpt the figure in zB then make a lowpoly in a 3d app, rig and animate it there.