I'd like to learn how to bake intricate models on low-poly meshes and this example by Angela Rico fits exactly what I aim for. How do you bake such a model with all the spaces, holes etc on a low-poly that doesn't have any?
As far as my limited knowledge goes it must involve a transparency map but I'd really want to learn nuts and bolts of this so detailed responses will be highly appreciated. :)
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You find compromises. Couple of solutions off the top of my head in no particular one better than the other:
Thank you so much for the detailed response, @Kanni3d. Can you expand on the first and last point:
I suggest to make some geometry rounding in outer and inner edge to fake some thickness. And adding that random straw sticking out just by a few triangles scattered around with alpha. Would save some uv space since you could put them in a page corners. As alpha material it would be separate texture set anyway. Opacity is just alpha. You can simply render it as an ortho view and not bother yourself with any baker at all .( i mean the hat)
"How do I bake with opacity?"
Inside your baker (which one do you use?), look for opacity or alpha and add it to maps to be baked.
I recommend just doing some small scale experiments to get the feet wet.
Will give it a shot, thanks guys!