Hello guys, I tried to do an animation of multiple object on a spline. In fact, those are just copies of one object. Now, I have managed to do this animatinon inside 3Ds Max
But after importing it to Unity, my animation does this:
So in Unity I have switched keyframe reduction to off, and inside Max Its just an object following the path using path constrain. I have tried to add rotation freeze/constrain, but the behaviour in Max is okay. I suppose this is caused by Unity, but I have no clue what might be causing this. Also, animation type in Unity is generic.