Hello,
I'm trying to add details to the crevice of this mesh in Substance Painter by using a mask generator, but it seemingly doesn't read the height maps information. How can I get the mask generator to adjust for my height map? Nothing changes no matter how much I tinker with the parameters of the mask.
I feel like this is probably just a simple oversight that I don't know of.
Thanks.
Replies
You need to reference the height map in your mask using an anchor point.
How can I do that?
EDIT: Oh sorry, I didn't see the link. I thought that was an ad or something.
I still can't get it working. I have the two points anchored but still nothing. I have an anchor on this fill layer with a black mask I created just for the decals that I made in Photoshop. The layer is slightly depressed into the mesh by a height map.
This is the reference I connected it to, it's a mask editor for dirt inside cavities. It doesn't show in the screenshot but I have Micro Height turned on.
Isn't this what I needed to do? I'm a little confused.
Hi! I think this could be because you put the anchor on a layer with a constant height value. In that case I would try to anchor the mask instead. Could test this by putting some texture into the height value of the layer, see if changes anything.
Maybe you can use a layer with paththrough blendmode to flatten the height information into a layer (- didn't test this).
Or achieve the same result by processing your mask on an invisible layer, anchor it and blend it into the crevices mask.
you do need to enable the micro height in your generator - its not enough to just link the anchor point in
Passthrough works if you want to do it on layers rather than masks (see image)
If you want to work with masks you can stack a bunch of masked layers and composite them into a single mask (using fill effects that reference an anchor point on each mask) . you can then use an anchor point to collect the result