I want a normal-only shader that I can assign to a plane and then place that plane over other meshed (a decal, essentially)
It'd be great for various types of damage - cracks, dents, edge decals etc
I basically want the diffuse, for example, to not exist. I don't mean black, I mean non existent - or at least passed-through.. Think of an opacity map that ignores the normal, for example
This is pretty common place in the realtime world but when you want to render these things in vray, its next to impossible it seems?
Can someone shove me in the right direction please 😅