Hello ,
this is a personal project am working on,
a realistic " game character", it is based on the attached concept by https://www.deviantart.com/alexart911
will have to do some changes in the design ( make him some kinda cargo pants instead of the Kilt and the little bag)
this is my puref i gathered for this project
i thought Tom Hiddleston with a long hair would be a good fit for the face
so here are some pics of the actual model in zbrush
and some likeness attempts
thank you for taking a look, i really need as much help as possible to finish this character
will keep sharing updates
cheers
Replies
i would love to know how to make these pants in marvelous designer
so these are the jacket and the pants in Marvelous designer along with their patterns
feedback is always welcome, i need to improve these
Loving the fact that you are taking the time to learn MD
keep pushing ..looking promising
thank you my friend! the whole pack or nothing lol
for feedback i think MD stage looks good but the tricky part is to transfer proper topo to Maya and zbrush
i will keep watching
Minor tweak on the face to remove his sad expression
i like that, i dunno i think he mostly have that expression , but thanks for pointing that out
i must have kept it on a a layer and turn it off when working
thank you my friend, yes it is tricky , but there are already well explained workflows out there!
for now am not worrying about it, i have to get the design work, and the overall look of it first
Who know maybe but not all the time I used this 2
on point, a neutral face would be better, thanks for the pics, will add them to my collection
so started working on detailing the leather jacket, watching the guerrilla games workflow really helped alot
no am wondering which workflow to go about making the stitches
is it better making them in zbrush as with curves? or better leave it for later in substance painter?
Hello 😀 long time no see
so i started working on the pants
let me know what you think
also am wondering, should i add surface details in zbrush or leave it later in texturing fase? such as fabric surface details?
i think to my self to just do everything in zbrush and export out different layers and bake them separately to enhance textures! will see