This is an environment which I have composed inside unreal engine 5 .In this project, I focused on landscape building, composition, exterior lighting, color harmony , and efficient game ready assets.I used blender, substance painter and desinger.Also, i used speed tree for trees building. Only grass and landscape textures are from megascans.As for lighting , I used lumen software raytracing .I did not use nanite in order to enhance my low poly skills. That is , no sculpting were used. I made mesh decals for the hard edges and tried to keep the assets as low poly as possible.
The environment is based on a real location in Morocco .It is an historical monument built in 1710 named "The castle of boulaouane".
Artstation link: https://www.artstation.com/artwork/WmDznX
Replies
Nice job. Only thing that could use more work is the sky in the first image. It looks a little pixelated.
Thanks for your feedback. I will try to enhance the sky.
Hi! Looks cool, however I think both, models and surfaces look a bit too simple. You could take some scanned assets (Megascans?) as quality benchmark for your custom assets and at the same time use them to add more detail to the scene.
Thanks for your feedback . Yeah make sense . I will try to add more details to them.