This is a 3D environment diorama of a graveyard made just in time for spooky season. The models are all made in Maya and the textures are made in Substance Painter. The final renders were done in Unreal.
Any critiques and advice welcome. I am still new to these programs so anything helps.
Anyone who knows me knows that I am obsessed with the game Genshin Impact, so I wanted to try my hand at creating one of the weapons from the game. This is my fully modeled, sculpted, textured and rendered rendition of the game's bow Polar Star.
This was made in Maya, Zbrush, Substance Painter, and Unreal.
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This is a 3D environment diorama of a graveyard made just in time for spooky season. The models are all made in Maya and the textures are made in Substance Painter. The final renders were done in Unreal.
Any critiques and advice welcome. I am still new to these programs so anything helps.
Foul Legacy Tartaglia Sculpt
This was my first time using zbrush.
Anyone who knows me knows that I am obsessed with the game Genshin Impact, so I wanted to try my hand at creating one of the weapons from the game. This is my fully modeled, sculpted, textured and rendered rendition of the game's bow Polar Star.
This was made in Maya, Zbrush, Substance Painter, and Unreal.
A scene render made using Maya, ZBrush, Substance Painter, and Unreal