Hello guys, I was wondering if there's a way to use packed channels in sketchfab? I have many texture files and I would like to increase the performance.
Well, it won't affect performance at all since the exact same amount of data will be stored in memory and handled by the gpu. Only download speed will be affected - and before worrying about whether or not Sketchfab can accept the packing you have in mind, you might want to check first if the file size will even be any different.
Well, it won't affect performance at all since the exact same amount of data will be stored in memory and handled by the gpu. Only download speed will be affected - and before worrying about whether or not Sketchfab can accept the packing you have in mind, you might want to check first if the file size will even be any different.
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Well, it won't affect performance at all since the exact same amount of data will be stored in memory and handled by the gpu. Only download speed will be affected - and before worrying about whether or not Sketchfab can accept the packing you have in mind, you might want to check first if the file size will even be any different.
Well thank you very much for your answer!
No problemo, keep us updated once you try it out.