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Weird Shading

DustyShinigami
polycounter lvl 4
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DustyShinigami polycounter lvl 4

Hi

I swear I already started a thread about this, but I can't seem to find it in my post history. Not sure if I used a different account...

Basically, after mirroring a symmetrical character mesh, and offsetting the UVs before baking, I've noticed there will sometimes be weird shading produced by the Normal map. It shows up in UE4 as well.

The last thread I posted about this, I think someone shared a thread on how to fix it...? I'm not sure if I ever saved it. Any ideas?

Thanks

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