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The BRAWL² Tournament Challenge has been announced!

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https://polycount.com/discussion/237047/the-brawl²-tournament

Weird Shading

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DustyShinigami polycounter lvl 5

Hi

I swear I already started a thread about this, but I can't seem to find it in my post history. Not sure if I used a different account...

Basically, after mirroring a symmetrical character mesh, and offsetting the UVs before baking, I've noticed there will sometimes be weird shading produced by the Normal map. It shows up in UE4 as well.

3dsmax_vmbAI83u8c.png UE4Editor_QUhqR4V9Vb.png

The last thread I posted about this, I think someone shared a thread on how to fix it...? I'm not sure if I ever saved it. Any ideas?

Thanks

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