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Aliasing on normal map

node

Found those lines on normal map where UV islands connected

I can't paint on them or cover up

image.png

problematic UV's circled in red

image.png image.png image.png


this one is another UV island, but have the same problem

image.png


those lines also visibile in UE4

image.png


Replies

  • Neox
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    Neox grand marshal polycounter

    where do you bake these?

    as a first measure besides that i would start straightening UV islands, straight pixels just cause less artifacts in general.


    also trying to paint over seams of a tangentspace normalmap in diffuse mode is generally not a good idea. if you want to paint over seams of a normalmap, use a worldspace and convert it to tangentspace afterwards.

  • killnpc
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    killnpc polycounter

    increase or change your padding for the bakes. it looks like the texture is riding the edge too closely. this will become worse when the texture is downrezed. may want to pad the uvs as well, they're riding a little close.

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