So, today to wet my feet, I decided to mess arround with Blender's scuplting mode. Made this edritch head haha. It was usefull to get to know the software a bit, and to understand how to use the dynotopo and resolution (some what) correctly. I need a better computer for sure.
Today I did a very, VERY bad block in, and decided to sculpt on it. I'm starting to understand how the sculpting works. Before, I was trying to add details with the dynotopo always on, but it was not giving me good results. This time however, I found out that I could press the "remesh" buton, and that would give resolution to my block in. With that, I started to play and have fun, and made this horrible body hahaha.
Today I decided to expend a little bit more time on the block in, before sculpting. I still felt that everyithing was quite rushed, and therefore the results were not that great. But I consider it an improvement over what I previously did. Learning the program a bit better also.
I tried to do a 3D house. It's kinda of a block in ( it's pretty bad hahaha ), but I want to try and make it a finished model. Let's see what happens...
Some improvements since yesterday. I'm still very scared of doing UV maps, and texturing. So I'm sticking with the default material from Blender. I still don't know how should I aproach making this into an actuall video game asset, as it is probabbly too high poly? No Idea. Maybe it should be retopologised into a single mesh low poly house, and everything baked into normal maps? Things for future lucardo to think about...
Yesterday I tried to make a very simple asset, and push it though the whole workflow. Making a high res and low poly res. UV unwraping. Barking the maps, then texturing, and finally rendering. I think I've learned a bunch of stuff. At the very least, I'm becoming less afraid of the process. hopefully I'll be able to leverage this small learnings into the development of better, more complexe assets.
Hello everybody. I've been trying to do another little house. It's taking me a lot of time, but I'm learning a lot (and failing 3x more haha). Is not finished but here are some of the steps I've completed:
And a test render, because I'm anxious but far from finishing huhu
Changed the roof top. Made a texture for the stone foundation. I tried to reuse it on the stone part in the house. I should do something more unique But for now, it fills the white material.
It's been a while. Here are some WIPs of an enviroment I've been working on. It's suposed to be a corridor, inspired by hogwarts, or something like that.
Replies
So, today to wet my feet, I decided to mess arround with Blender's scuplting mode. Made this edritch head haha. It was usefull to get to know the software a bit, and to understand how to use the dynotopo and resolution (some what) correctly. I need a better computer for sure.
Today I did a very, VERY bad block in, and decided to sculpt on it. I'm starting to understand how the sculpting works. Before, I was trying to add details with the dynotopo always on, but it was not giving me good results. This time however, I found out that I could press the "remesh" buton, and that would give resolution to my block in. With that, I started to play and have fun, and made this horrible body hahaha.
Today I decided to expend a little bit more time on the block in, before sculpting. I still felt that everyithing was quite rushed, and therefore the results were not that great. But I consider it an improvement over what I previously did. Learning the program a bit better also.
I tried to do a 3D house. It's kinda of a block in ( it's pretty bad hahaha ), but I want to try and make it a finished model. Let's see what happens...
Some improvements since yesterday. I'm still very scared of doing UV maps, and texturing. So I'm sticking with the default material from Blender. I still don't know how should I aproach making this into an actuall video game asset, as it is probabbly too high poly? No Idea. Maybe it should be retopologised into a single mesh low poly house, and everything baked into normal maps? Things for future lucardo to think about...
Yesterday I tried to make a very simple asset, and push it though the whole workflow. Making a high res and low poly res. UV unwraping. Barking the maps, then texturing, and finally rendering. I think I've learned a bunch of stuff. At the very least, I'm becoming less afraid of the process. hopefully I'll be able to leverage this small learnings into the development of better, more complexe assets.
Hello everybody. I was able to make a cute house. Here are the progress pics:
Hello everybody. I've been trying to do another little house. It's taking me a lot of time, but I'm learning a lot (and failing 3x more haha). Is not finished but here are some of the steps I've completed:
And a test render, because I'm anxious but far from finishing huhu
Changed the roof top. Made a texture for the stone foundation. I tried to reuse it on the stone part in the house. I should do something more unique But for now, it fills the white material.
Ok, So I'll keep it like this. Now is time to move to Unreal Engine, and see if I can create an enviroment with it.
It's finished. I don't know how to post videos so... I took a screen shot hahaha.
But you can check it out here:
https://www.artstation.com/artwork/LeqqZA