Hi.
My name is Polad. I've studied in film concept painting from State Painting Academy of Azerbaijan and Media design in Metropolitan in Budapest. I'm also self thought on digital art both 2D and 3D. I'm skilled at sculpting, re-topology, poly modeling, UV mapping, texturing, materials and shaders. I'm also familiar with working with mega scans for hyper real environments as well as other methods to create realistic or stylized environment in desired 3D software or game engine.
I'm good at Blender3D, Substance Painter, Substance Designer, Quixel Mixer, Zbrush, SpeedTree, Wrap4D, Photoshop ,Marvelous Designer, Character Creator and I'm familiar with importing assets to Unreal Engine 4 or 5 or Unity. As well as pipelines to speed up the process.
Find me on Twitter and see some of my Lowpoly PS1 style work? ----> https://twitter.com/PoladSaher/media
Find me on Artstation: https://www.artstation.com/poladsaher
HQ face made texture.xyz workflow- Blender/Zbrush/Xnormals/Wrap4D/Mari/Substance Painter, rendered with cycles
Watch the full Reel Video of this Environment in Unreal Engine 5 here: https://vimeo.com/739652637
Custom Meta Human Character made from head model I made-
Character design for Digiplox Indie game company-"A.H.A 2"
Digiplox- "SillyBilly"
2019-
-FIN-