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[Full-time Remote] VRM Technical Artist for Virtual Production Studio

Taiyaki Studios

Location: San Francisco / Remote

Taiyaki is looking for a VRM technical artist to convert high quality character base models into the VRM format. This role will support the conversion, polycount reduction, quality control, blend shape, animation, and body physics/hair pipeline for developing VRM avatars.


Responsibilities:

- Convert 3D characters, clothings, and accessories into a VRM format

- Maintain high quality look and feel of the assets while optimizing for performance

- Integrate high quality blend shapes, animations, physics, and hair into characters as needed


Qualifications:

- A diverse portfolio showing skills in realistic and stylized 3D modeling

- Proven experience with VRM avatars and character optimization for animation or vtubing purposes

- High level of knowledge of 3D digital content creation softwares such as Blender, Maya, Zbrush, Substance Painter/Designer, Marvelous Designer, Adobe Suite, etc.

- Deep knowledge of the vtubing ecosystem & tools e.g. VTube Studio, VRoid Studio

- Ability to demonstrate demonstrate an aptitude for learning software quickly

- Ability to pivot methods and strategies based on the landscape of projects

- Experience working and communicating with a multidisciplinary team for content creation


Preferred Qualifications:

- Experience with Blender is a major plus

- Experience creating and managing traits and attributes for generative character collections a huge plus

- Knowledge of shader creation and development

- Knowledge of upcoming relevant technology


To Apply:

Email careers@taiyakistudios.com with the subject line [VRM Technical Artist, Polycount] and a link to body of work (no attachments, please)

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