This is probably going to be a very stupid question, but is there a way to bake a displacement map without actually displacing the mesh?
I have a displacement map as an input in Marmoset that needs to be baked to a new UV map. Basically I'm baking low poly to low poly because Blender keeps crashing when trying to bake anything higher than 6k textures. Whereas with Marmoset I can easily bake 16k textures.
Any case, is there anything I can do other than actually displacing the mesh?
Since it it's just an image.. i just used a displacement map as color and rebaked it to the new UVs.. all done in blender.. should also work with Marmorset..
I saw your reply on blenderartists. I feel like such an idiot for not realizing I could do this. Thank you very much.
Since i wasn't playing with displacement maps very often i also had to think about it first.. so thanks for teaching me ;-)