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[SOLVED] Displacement map without displacing mesh


This is probably going to be a very stupid question, but is there a way to bake a displacement map without actually displacing the mesh?

I have a displacement map as an input in Marmoset that needs to be baked to a new UV map. Basically I'm baking low poly to low poly because Blender keeps crashing when trying to bake anything higher than 6k textures. Whereas with Marmoset I can easily bake 16k textures.

Any case, is there anything I can do other than actually displacing the mesh?


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