^ what i want
here my failed bp:
thanks ^^
Documentation of Bump Offset function: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/BumpOffset/
Documentation of Material Nodes: https://docs.unrealengine.com/4.26/en-US/Resources/ContentExamples/MaterialNodes/ Normal takes normal map input! To get a normal map either convert your heightmap into a normal map externally (I recommend this) or use the material function NormalFromHeightmap (takes a TextureObject input).
For displacing the mesh, either look into WorldPositionOffset (if mesh has sufficient geometry) or WorldDisplacement.
I recommend you get used to consult the documentation - not always up to date, but a good place to start 🤓
Maybe start off with standard material setup and then expand functionality.
Replies
Documentation of Bump Offset function: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/BumpOffset/
Documentation of Material Nodes: https://docs.unrealengine.com/4.26/en-US/Resources/ContentExamples/MaterialNodes/ Normal takes normal map input! To get a normal map either convert your heightmap into a normal map externally (I recommend this) or use the material function NormalFromHeightmap (takes a TextureObject input).
For displacing the mesh, either look into WorldPositionOffset (if mesh has sufficient geometry) or WorldDisplacement.
I recommend you get used to consult the documentation - not always up to date, but a good place to start 🤓
Maybe start off with standard material setup and then expand functionality.