A bit late in the project for starting a thread but I wanted to document a bit of it. Haha
This is my interpretation on Knight Zhang's Harley Quinn
I've been working on this off and on for the past couple of months. My Main goal with this was to get more familiar with Unreal Engine and real time characters in general.
Just about done with the Hi-Poly. After I'm done with the hair I'll move back to baking and texturing.
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Looking great so far. Very clean model.
@ashnovember Thanks!
Hi everyone. Here's another update on where I'm at so far. I took a minute to wrestle with rigging and other tech stuff, but I'm back in engine now. I also had to rework the silhouette a bit because it was a little too far from the concept. I'm a bit happier with things now. Still a few more skinning issues to iron out, though
wrapped things up! More images here: tps://www.artstation.com/artwork/RnV1nA
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