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(PAID WORK) Quality Control for Game Assets

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FreelanceArtAssets polycounter lvl 5

Our mobile game studio is looking for someone to assist with 3D asset quality control and adjustments. Someone with an eye for detail who can aid with incoming art assets, check tricounts, ensure that the pivot points are correct, that the transforms have been frozen, history has been deleted, textures have dilation, all files meet the correct naming convention and test the assets in Unity etc.

Along with this the artist also needs to be able to make changes to the 3D assets in Maya when needed. Creating blendshapes or extruding edges to avoid clipping etc.

This will start out as freelance work but has the potential to be more dedicated contract work.

Send me a DM if you are interested. Apply only if you know Maya well and have a portfolio to show.

Mane + Tail Extrusions.png Mane + Tail Extrusions_01.png


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