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[Noob] Why does collision HAVE to be convex?

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Ooms_dvc polycounter lvl 2


I searched high and low, only found out HOW people do it, but not WHY people do it.

i use blender, i have an open topped box (manifold ofcourse), 14 polygons or something, duping it and slapping ucx on the copy and then importing as fbx works fine. i dont see a problem with it, even if i walk my character over it it functions as i would expect...

So someone please explain to me why our collision meshes need to be convex? i dont look forward to having 10 different collision meshes for 1 object.


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