Hey guys,
So recently i've gotten this blender addon called UV-packmaster 2 and UV-Toolkit. I'm looking to utilize these addons more to improve my UV's.
Along with this post is an old stove i modelled and unwrapped.
Thank you in Advance, any feedback is welcome.
Replies
Hey!
I'm using UV-packmaster a lot in my workflow as it makes more controllable/better unwraps than blender defaults, so I definitely recommand it :)
I'd say there's a bit of space lost with the donught shapes at the top. They could be straighten using UV Squares add-on and the Alt+E command (https://www.blendernation.com/2018/07/22/blender-uv-unwrapping-tip-straight-uvs/).
Also there seems to be some overlap in the great big rectangles at the bottom left ?
Hello! I would split those curving shells (hard edges at UV splits if you want to minimize gradient in normal map), straighten UVs strips where makes sense like simon suggests and make sure edges align with the pixel raster (to minimize steps in texture). UV-packmaster is nice for packing, for initial unwrap I use TexTools.
Good luck!