HI, since upgrading to 4.04, I think, my normals are just baking out totally flat. I am baking ground scans to a flat plane, all the other maps bake just fine, but the normals are just 100% flat so I'm having to generate them from the height, is this a known bug? The high is ~30m polys, baking at 4k or 8k. Cheers.
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Ok turns out this is a scaling issue, I have my objects scaled to real world scale in Blender, exporting as FBX, which scales it up 100x. Exporting as OBJ fixes the issue.
Object scale should not affect how normals bake. If you can send us a copy of the mesh file that was baking incorrectly we'll look into it further. You can email a description of the problem and a link to the file on dropbox/google drive to support@marmoset.co
Cheers Joe, sent that over just now.