I think it's a bit spooky with the limbs being detailed and thin in contrast to the simplified body. If the body texture was darker where the spikes grow out it would blend together more.
What's the plan with this creature? Will you rig it?
Hey, yes having them thicker and get thinner towards hands/feet looks more believable imo. Like there is more fat. Tried an overpaint, where I also moved the arms and leaned forward to balance the weight. Might be too far away from your idea, looks more animal like maybe. Just an idea.
Replies
Some progress. Retopo and UVs done. Adjusted the high poly.
and a little more sculpting and polypaint..
Done some texturing work
Shot in Substance:
And Color Material in Maya:
Hey, looks cute 👍️
I think it's a bit spooky with the limbs being detailed and thin in contrast to the simplified body. If the body texture was darker where the spikes grow out it would blend together more.
What's the plan with this creature? Will you rig it?
Keep it up 🚀
Hey thanks, Yeah, I agree, I wasnt sure about limbs, I tried changing it but liked it even less;
I'm planning to rig him and curl him into a ball, for a simple platformer game; if I can..
Here's intial Unreal set up:
@Fabi_G
something like this maybe better?
Followed by Texturing
Hey, yes having them thicker and get thinner towards hands/feet looks more believable imo. Like there is more fat. Tried an overpaint, where I also moved the arms and leaned forward to balance the weight. Might be too far away from your idea, looks more animal like maybe. Just an idea.
@Fabi_G
That's awesome! Thanks for those!
I like the silhouette, would fit great too. I'm surprised how he changed.
I used references of an animal rather than humanoid. Although it's still biped too, but with tiny arms and legs.
I'll take a break and have a think, thanks again.