This was a 10 week project I did for Virtual Environments II at UTDallas. I modeled and textured most assets in Maya, Blender and Painter. Assets are low poly game models. The goal was to make quality reusable assets for a realistic scene.
Full breakdown on ArtStation:
https://www.artstation.com/artwork/o28kBm
Replies
Looks very nice but proportions are a bit off.
Hey, nice scene 👍️
Although shading in some spots looks weird: like wall on the left, wood planks. Maybe using opengl normal map?