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[Full Time ] 3D Environment Artist- Pittsburgh, PA

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3D ENVIRONMENT ARTIST POSITION

Our artists honor the unique aesthetic vision of each project and work to make all aspects of the experience beautiful. The team is comprised of 2D/conceptual artists, 3D modelers, technical and effects artists, and animators. We are seeking a talented 3D Environment Artist to work on projects ranging from online worlds and handheld games to virtual reality experiences and themed interactive attractions. Our ideal candidate would have experience with and possess an excellent eye for inventive world-building for a variety of styles of 3D environments for integration in both the Unity and Unreal game engines.

Our ideal candidate will have the ability to handle both technical and artistic issues during game development, as well as be able to work quickly in a team atmosphere with schedules and reliable milestone delivery, all while demonstrating the ability to respond professionally to feedback and art direction.  

You should be able to address many aspects of the 3D pipeline for our games - including basic lighting, VFX, shader applications, and efficient world-building practices. Passion for precise visual design and the ability to work in a wide range of styles within the media is crucial. We’re looking for someone excited about cross­-disciplined collaboration and making great games with us! 

To Apply, please click on the following link: https://sg.bamboohr.com/jobs/view.php?id=57

 REQUIREMENTS:

  • 4+ years experience in a game development team atmosphere as an environment artist, level designer, or similar artistic role
  • Portfolio of work must be available for review, displaying examples of various elements of environment design and prop work 
  • Understanding of optimization limitations and methodology 
  • Expert knowledge of sculpting in ZBrush and high to low poly process 
  • Expert knowledge of Substance Designer / Painter
  • Expert knowledge of Maya
  • Flexibility with the adoption of art styles and direction is critical 
  • Demonstrated ability and experience mentoring and/or managing other junior 3D artists
  • In-engine capabilities for effective world-building (Unreal, Unity, or otherwise) 

DESIRED SKILLS:

  • 2D texture mapping of 3D models 
  • Advanced lighting and rendering experience 
  • Scripting, rigging, and/or artist tool creation
  • Shader writing and VFX experience

EDUCATIONAL BACKGROUND PREFERRED: 

  •  BS/BA/BFA degree in fine arts, animation, visual communication, or similar  


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