A Unity project is a Unity project. And a Unreal project is a Unreal project. The former uses C#, the latter uses C++. And also the asset handling and the material system is completely different. They are not compatible. You have to rebuild the whole project. Including to rewrite the game logic.
Only if for purposes of migrating whatever in a format recognized by unity but specific to UE afaik you're out of luck!
However as an aside, similarly...though visa versa (unity to unreal) amidst researching something a while ago, I'd stumbled across a dev working on this plugin:
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No.
A Unity project is a Unity project. And a Unreal project is a Unreal project. The former uses C#, the latter uses C++. And also the asset handling and the material system is completely different. They are not compatible. You have to rebuild the whole project. Including to rewrite the game logic.
Kind regards
Tiles
Only if for purposes of migrating whatever in a format recognized by unity but specific to UE afaik you're out of luck!
However as an aside, similarly...though visa versa (unity to unreal) amidst researching something a while ago, I'd stumbled across a dev working on this plugin:
Interesting find :)