No. You can export the scene as a 3D model, and clean up everything engine specific, which is everything besides base mesh locations, and import in unity, but that's just about it.
The reason no method exists is because creating one would be a whole lot of work to downgrade a project
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No. You can export the scene as a 3D model, and clean up everything engine specific, which is everything besides base mesh locations, and import in unity, but that's just about it.
The reason no method exists is because creating one would be a whole lot of work to downgrade a project