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Ambient Occlusion Causing Weird Shadows on Bake Mesh

Hi, I'm relatively new to Substance and I'm having an issue with my Ambient occlusions, they're projecting weird shadows on the side wall (image below) I haven't linked anything else because I don't know what else would be needed to troubleshoot, more than willing to send any more information if required

I've tried changing UVs many times, to no luck or avail.

Issue:


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  • lluc21
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    lluc21 polycounter lvl 5

    That definitely looks like you have a cylinder and some other objects in there that are using default UVs, so it is overlapping with everything else and causing funny things to happen. If you can upload the exported model we can take a look at it quickly

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