I want to create my own tilable normal from baking a pattern into a plane. Then using the baked normal to apply and tile it onto other objects but I get seams. But the height map doesn't have seams. Only the normal map.
I bake in marmoset and have tried many settings with no luck.
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It goes from blue to purple for no reason,,,
Would you mind sharing your source files so I can take a look?
You can take a look here. Thx!
I found the problem. My pattern had closed caps and with smoothed normals this problem was occuring.
So be carefull with caps and non manifold geometry guys! Or keep you pattern with non smoothed normals.