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Custom tilable normal map has seams.

polycounter lvl 7
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Worldevour polycounter lvl 7

I want to create my own tilable normal from baking a pattern into a plane. Then using the baked normal to apply and tile it onto other objects but I get seams. But the height map doesn't have seams. Only the normal map.

I bake in marmoset and have tried many settings with no luck.

Screenshot_2.png Screenshot_2.png


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