Here is a Game ready asset violin bow! based off of the concept art from Lulu Wang (https://www.artstation.com/artwork/2885Oy) Created using MAYA, Zbrush, Substance painter and then rendered out in Unreal engine. I had a lot of fun making it, and will used what I learned making this on future projects.
Street festival 3D environment I recreated based off of the concept by
Papymeka at https://www.deviantart.com/papymeka/art/Dofus-background-Street-of-Astrub-518032149 . Created using Maya for blockout, Unreal to render, and Z brush and substance painter were used to create trim sheets to texture the buildings. It was fun using the trim sheets and tilting and textures, and Im glad to have learned a new skill that I can improve on!
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Here is a Game ready asset violin bow! based off of the concept art from Lulu Wang (https://www.artstation.com/artwork/2885Oy) Created using MAYA, Zbrush, Substance painter and then rendered out in Unreal engine. I had a lot of fun making it, and will used what I learned making this on future projects.
Street festival 3D environment I recreated based off of the concept by
Papymeka at https://www.deviantart.com/papymeka/art/Dofus-background-Street-of-Astrub-518032149 . Created using Maya for blockout, Unreal to render, and Z brush and substance painter were used to create trim sheets to texture the buildings. It was fun using the trim sheets and tilting and textures, and Im glad to have learned a new skill that I can improve on!