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Modeling with just a few specific polygon shapes (so they keep their proportions)

Hi! I need to model a lowpoly camel.

The problem is my client wants it to make It in polystyrene and put fragments of mirrors on every poly. For this, he can't measure every poly's sides to cut a piece of mirror to fit on It. Instead, what we want is to create a model that he can cover with a few (2, 3, 4, 5...) preestablished shapes to keep the process much simpler.

My question is... is there any easy way of doing this in Maya or Cinema 4D? The shapes could be quads, triangles or quads and triangles, and I could use an external model as base.

Thank you!


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